Design that survives contact with real users

Plenty of agencies ship screens that demo well and test badly — confusing flows, drop-offs, designs no engineer can build as drawn. We design the way the product actually gets used: hierarchy, interaction states, accessibility, and a component system your team can ship. And because our designers and engineers sit on the same team, what we draw is what gets built.

Pattern

Design that holds up is a system, not a screen

A screen looks fine on its own. A product breaks at the seams — the empty state nobody designed, the error message no one wrote, the flow that works for the first user and not the tenth. We design the system underneath: component libraries, type and color tokens, interaction states, and accessible patterns that stay consistent as the product grows and the team changes. Screens are the output. The system is what makes them work.

What we design

Product and app interfaces, the design systems behind them, and the flows users have to complete to get value. We design our own products the same way — InterviewGod, Vikaas, and Vidya were designed in-house before they shipped to a single client.

Product and app interfaces

Web and mobile interfaces designed around the task at hand — clear hierarchy, considered states, and flows that cut the steps between a user and what they came to do.

Design systems and component libraries

A reusable system of components and tokens so your product stays consistent as it grows. New screens assemble from what already exists, which keeps the interface coherent and shortens the build.

Prototyping and usability testing

Interactive prototypes with real states and transitions, tested with real users before build. You see how the product behaves and where people get stuck while it is still cheap to change.

Accessibility, built in

Designed to WCAG contrast ratios and keyboard and screen-reader flows from the first screen — so the product works for more users and clears compliance requirements without a retrofit.

How Banao works

Research before pixels

We start with how the product is actually used — the tasks, the constraints, the moments where users drop off. The Hummcare interface had to carry complex medical workflows for people using it under stress, and that constraint shaped every screen. Design decisions trace back to a reason, not a preference.

Design systems, not one-off screens

We build component libraries and design tokens so the product stays consistent at 10 screens and at 200. New features reuse what exists instead of reinventing it, which keeps the interface coherent and the build faster.

AI in the workflow, judgment from people

We use AI on the parts that do not need taste — synthesizing user-research notes, generating component variations to react to, and flagging contrast and accessibility issues early. The design thinking — what to build, what to cut, what a user actually needs — stays human.

Design and engineering, one team

Most design problems surface at handoff, when the build cannot match the file. Our designers and engineers are the same team, so the design you approve is the design that ships — interaction states, edge cases, and accessibility included, not lost in translation.

Our design process

Discovery and research

Discovery and research

We map who uses the product, what they are trying to do, and where the current experience fails them. Stakeholder interviews, competitive teardowns, and any analytics you already have set the direction before anyone opens Figma.

Architecture and flows

Architecture and flows

We structure the product — navigation, information hierarchy, and the end-to-end flows users move through. Getting the structure right here is what prevents redesigns later.

Wireframes and the design system

Wireframes and the design system

Low-fidelity wireframes settle layout and priority before visual polish. In parallel we define the component library and tokens, so the visual design is built on a system from day one.

Visual design and prototyping

Visual design and prototyping

We design the high-fidelity interface and wire it into an interactive prototype — real states, real transitions — so you can click through the product before a line of code is written.

Usability testing

Usability testing

We put the prototype in front of real users, watch where they hesitate or fail, and revise. Decisions get made on observed behaviour, not opinion in a review meeting.

Handoff and build support

Handoff and build support

We hand off documented components, specs, and tokens — and because our engineers build from them, we stay involved through implementation so the shipped product matches the design.

loader
Slider image with loader
loader
Slider image with loader
loader
Slider image with loader
loader
Slider image with loader
loader
Slider image with loader
loader
Slider image with loader
loader
Slider image with loader
loader
Slider image with loader
loader
Slider image with loader
loader
Slider image with loader
loader
Slider image with loader
loader
Slider image with loader
loader
Slider image with loader
loader
Slider image with loader
loader
Slider image with loader
loader
Slider image with loader
loader
Slider image with loader
loader
Slider image with loader
loader
Slider image with loader
loader
Slider image with loader
loader
Slider image with loader
loader
Slider image with loader

Recent Work

item name

ATG: Global social network for connections and collaboration. Find like-minded individuals, explore internships, jobs, and events. Access expert-created content to broaden your knowledge.

item name

Hummcare guides families through pregnancy and early childcare — medical content and support that has to stay clear and calm for users reading it under stress. The interface was designed around that constraint.

item name

Design | Development

Sustainable Brands Journal

SOCIAL MEDIA

Join the battle against climate change. Building a community of sustainable brands, consumers, and non-profits. Encouraging global collaboration through events, activities, and a knowledge-exchange platform.

item name

HappiMynd: Affordable, proven tools for holistic wellness. Customized, confidential, and globally backed. Start your journey today.

item name

Vaultus : PWA rewards points for purchases, bills. Mobile mining in a user-friendly app for Club members. Efficient DApp for all without heavy investment.

item name

The Wallrus Company lets artists earn through commissions or royalty, and affiliates earn on successful orders — built around the work artists make.

What clients say

RaviKant undefined

RaviKant

CEO and Co-founder, Happimynd

Sri Aditya undefined

Sri Aditya

Vice President, The Wallrus Company

Parth Sethia undefined

Parth Sethia

Product Manager, O-line-O

Spot on delivery!

Banao has helped shape up Happimynd into a creative design and exceptional development. The technical capabilities in web development at Banao are commendable.

Join 1,000+ growing businesses that prefer Banao to build their brands.

Where we're located

United Kingdom

United Kingdom

USA

USA

California, USA

India

India

Chandigarh, IN

United Kingdom

United Kingdom

USA

USA

California, USA

India

India

Chandigarh, IN

Let's Build Something Great Together. 🤝

Here is what you will get for submitting your contact details.

  • check45 minutes of free consultation
  • checkA strict non-disclosure agreement
  • checkFree market & competitive analysis
  • checkSuggestions on revenue models & planning
  • checkDetailed feature list document
  • checkNo obligation proposal
  • checkAction plan to kick start your project
pattern background

GET IN TOUCH WITH OUR EXPERTS TO TURN YOUR IDEA INTO REALITY.

Frequently asked questions

A working Figma file, an interactive prototype, and a documented component library with type, color, and spacing tokens — plus the specs your engineers need to build it. If we are building it too, the design system carries straight into the codebase.

Our designers and engineers are one team. The components, states, and edge cases are documented for the build, and our own engineers implement from them — so what you approve in Figma is what ships, not an approximation of it.

Both, and research comes first. We map tasks, constraints, and drop-off points before designing, and we test prototypes with real users before anything is built. Visual design is the last step, not the whole engagement.

Accessibility is part of the design, not a later audit. We design to WCAG contrast ratios, keyboard and screen-reader flows, clear focus states, and text alternatives — so the product works for more users and meets compliance requirements from the start.

Yes. We can extend a system you already have — adding components and patterns while keeping it consistent — or build one from scratch if you do not have one yet. We will tell you honestly which one your product needs.

Both. For an existing product we usually start with a design audit — reviewing the current flows, friction, and accessibility against how users actually behave — then prioritise what to fix first. New products start from research and architecture.

It depends on scope — a focused flow is a few weeks, a full product is longer. We scope it after a short audit or discovery call rather than quoting a number blind, so the timeline matches what the product actually needs.

Still, have a question?

If you cannot find answer to your question in our FAQ, You can always contact us. We’ll answer to you shortly!